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Epic fortnite xbox gamingsherrcnet
Epic fortnite xbox gamingsherrcnet





epic fortnite xbox gamingsherrcnet
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After being named Epic's Chief Creative Officer, Mustard led the development of Fortnite, which first launched in 2017 with its originally planned Save The World mode.

  • $5.After being acquired by Epic Games in 2008, Chair developed the Infinity Blade trilogy of iOS games.
  • $100 million - Revenue Epic generated from "Merchandise/Other" in 20.
  • $235 million - Revenue earned by the Epic Games Store in 20.
  • $221 million - Epic earnings from "Engine Revenue" in 20.
  • $108 million - Epic earnings from "other games" in 20 (primarily Rocket League and Battle Breakers).
  • 98% - Proportion of Epic's total gross revenue represented by Fortnite in 20.
  • epic fortnite xbox gamingsherrcnet

    $400 million - Revenue Epic made from Fortnite in April 2020 alone.$9.65 billion - Approximate gross revenue generated by Fortnite across 20.$2.49 billion - Total Fortnite commissions Epic paid across all platforms in 20.$451 million - Total Fortnite commissions Epic paid to Sony in 2020 alone.$246 million - Total Fortnite commissions Epic paid to Microsoft in 2020 alone.$237 million - Total Fortnite commissions Epic paid to Apple between January 2017 and October 2020.7% - Share of total Fortnite revenue generated by iOS players between March 2018 and July 2020.8.4% - Share of total Fortnite revenue generated by Switch players between March 2018 and July 2020.

    Epic fortnite xbox gamingsherrcnet Pc#

    9.6% - Share of total Fortnite revenue generated by PC players between March 2018 and July 2020.27.5% - Share of total Fortnite revenue generated by Xbox players between March 2018 and July 2020.46.8% - Share of total Fortnite revenue generated by PlayStation players between March 2018 and July 2020.$237 million - Total Fortnite commissions Epic paid to Apple between January 2017 and October 2020.

    epic fortnite xbox gamingsherrcnet

  • $700 million - Estimated total revenue generated by Fortnite players on iOS before the game was removed from the App Store.
  • $1 million - Phil Schiller's estimate for how much Apple spent assisting Epic with marketing and other tasks surrounding Fortnite for iOS.
  • 92% - Estimated percentage of iOS App Store users that regularly used another device that could access digital gaming content.
  • 11.1 million - Fortnite monthly active users on iOS in December 2019.
  • 10.2% - Share of Fortnite players that played on iOS between March 2018 and July 2020.
  • 62% - Total proportion of App Store revenue generated by games.
  • $20 billion - Total revenue Apple raised from App Store commission fees between 20.
  • 2% - Proportion of distinct iOS games that are "subscription-type apps".
  • 6% - Proportion of distinct iOS games that charge players money up front.
  • epic fortnite xbox gamingsherrcnet

    Epic fortnite xbox gamingsherrcnet download#

    17% - Proportion of distinct iOS games that, like Fortnite, are free to download and make money through in-app purchases (these are the games most directly affected in this case).75% - Proportion of distinct iOS games that are completely free to the end user (many make money off of in-game ads).(Unless otherwise noted, all the numbers here come from company evidence presented in court documents or testimony in the court itself.) The iOS gaming market Here's a quick run-down of some more interesting numbers presented in court highlighting the relative sizes of the iOS gaming business-and Fortnite in particular. We've already taken a deep dive into the money-losing metrics behind the Epic Games Store revealed at the trial. Further Reading Epic thinks EGS could make up 35-50% of the PC gaming market by 2024Amid all that wrangling, the case has also given the general public increased visibility into the numbers that drive Apple's and Epic's businesses.







    Epic fortnite xbox gamingsherrcnet